Added: In settings, a button is added to show the list of hotkeys and chat commands. This toggles automatically by default on very small screens. Changed: The trader for the Innovation event now uses the originally intended dialog. Added: Ability to change the terrain material of the park its surrounding terrain. Added: Can now extend ride stations by building a station at the back of an existing station. Added: The chats commands ''/psadmin-allowfreecam'', ''/psadmin-setmovespeed, ''psadmin-setjumppower and ''psadmin-setnamesvisibility'' now also enable ''*'' instead of a player name, causing the command to affect all players in the server. (disable collisions must be enabled in a park for this to be available too). Flat rides may not overlap with one another. Wildebeest, the park's Splashin' Safari water coaster, didn't do too shabby either, winning "Best Water Park Ride" for the ninth consecutive year. The mouse and keyboard are used for RollerCoaster Tycoon. Can be enabled in ride settings. (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Changed: Trampolines now bounce in the direction they are oriented. Added: The game can now be played on phone devices. It can be accessed in-game at the bottom of the settings menu. Fixed: Fixed "improved" physics model not working. Changed: Balancing maximum guest algorithms. Added: Can now search for items in the build menus. Added: 7 new primitives and two new materials: cobblestone and pebble. Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Theme Park Tycoon. Added: Tracked rides support building tracks in a backward direction now. Fixed: Fixed scrolling not working in the image picker. Added: Ride base color definitions added for all rides. Fixed: Fixed crash if too short trains are used. 64% 12. Added: Item picker now copies the set sign font. Changed: Increased the cars per train limit on some roller coasters. Changed: Increased maximum player count from 4 to 6 players (this might be rolled back depending on how this change affects performance). Changed: Most particles and all text signs are influenced by light. Added: Chat commands: "/disable-shadows" and "/enable-shadows". Changed: Balancing changes, increased starting money a bit. Changed: Moved park star rating UI (again). Added: Added 3 new barrel props, 4 closet props, televesion prop. Fixed: Fixed an issue causing the LT/RT scrolling UI to not show up when using a gamepad. Added: 3 new sign items (to be attached on walls), 2 new. Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist. I'm not entirely sure but I think if u click on disabled collisions when building, it should come up with options, and I think one of them is free rotation, although not sure as I don't action have disabled collision. Added: The game now supports touchscreens. Legacy content can be made visible again via the settings menu. Ctrl +. Added: Most roof, roof trim, ceiling and mesh roof items now support material selection. Changed: The chat and player list are now hidden by default on very small screens. Changed: The road is now always loaded in. RollerCoaster Tycoon/Controls. Changed: Changed logic and UI to use a ride its seat. Changed: Changed "Rapid destroy mode keybind (Desktop only). Fixed: Fixed an issue causing vertical turns to look very blocky on. Added: Can now set the column/plane lock buttons ([Ctrl] and [Shift]) to toggle locking instead of requiring holding to lock to a column/plane in the settings menu. The old versions are now regarded as "legacy" and will be hidden from build, Added: When guests purchase consumptions from the reworked stalls, they will visually carry and consume it now. Added: Guests will occasionally show an emote bubble coming from their head indicating their thought. Added: Trees, hedges and bushes are now recolorable. When playing with a trackpad, holding Ctrl and drag finger to rotate the camera (simulates a mouse middle click) Changed: Teleporters now transfer character velocity more accurately. Changed: Disable collisions mode is now enabled by default if you own the game pass in order to reduce confusion. Fixed: Fixed items animation rotation when not rotating when placing items. Do Eric benet and Lisa bonet have a child together? Changed: Adjusted ladders so they can be climbed more consistently. primitives) and not others (e.g. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. Added: Holding [Y] to quickly remove items is now supported in precision build mode as well. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Changed: Physics are paused while streaming in data over the network now. (Required new achievement: Activated!) Added: Park owner now shown in park info dialog. Changed: When using the improved physics model the game will allow shorter and longer trains to fit on a proper amount of station space now. Fixed: Fixed an issue causing the first track to always be highlighted in jukeboxes instead of the track that is currently playing. Added: 2 pole lantern items, pole torch item, pole neon light. (Does not already affect already-built loops.). Added: Chat command '/hideui' to hide most of the UI. Fixed: Fixed issue causing the server to be strained with too many computation tasks at once. (Not currently supported on controllers. This item can be used to schedule various items other activatable items and play them back by activating the sequencer with another item. The old version is now regarded as "legacy" and will be hidden from the build menus by default. Added: Can now view when the currently loaded park was created in the settings menu. What time does normal church end on Sunday? Added: Can now use /e and /emote commands. This results in both smoother rides and better visuals as wheels now avoid clipping the track. Added: Added a limit of 200 jukeboxes/speakers in a park. Fixed: Fixed guests being unable to walk through overhead sign poles. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. Fixed: Fixed an issue where in some cases you could not build an entrance or exit next to certain station segments. Changed: Adjusted some park saving/loading logic. Changed: Guests will no longer try to reach things that are completely unconnected to a path. However, you are able to build the ride, then place the 3 items without issue). You can, click on a ride you want to move, close it and click the crane icon, you can then delete the ride with the bulldozer icon in the wondow you get to place it but still have it to place somewhere else.There is a hotkey for rotating, Z I believe. Water Park Tycoon. Fixed: Fixed flatrides sometimes not appearing. What are the qualities of an accurate map? MikuLifes 2 yr. ago. Added: Added a new, more advanced support generation system for tracked rides (beta. (Not currently supported by controllers). Fixed: Fixed an issue causing rides to accelerate or decelerate incorrectly on the improved physics mode sometimes when going backwards. Changed: Changed active item/track visualization temporarily to work around a Roblox, Added: New (redesigned) roller coaster "Dive coaster". Added: Changelog auto-shows when loading a park (can disable through settings). How do i rotate an item on theme park world on the PC? Changed: Increased maximum audio length for the jukebox. Added: New (redesigned) ride "Observation tower". Fixed: Fixed the game failing to load on console if the connection is very slow. Trash cans and water rides need to still be placed on paths and water though. While the system is being tested, this must always be done manually after loading a park. Does anyone know if there is a way to move a ride, without having to rebuild it? Drag finger: Move cursor. Added: The precision build mode now supports resizing certain items. Fixed: Fixed an issue causing gamepad controls to lock up if the changelog is closed too quickly. Moving Rides. Changed: The camera movement speed will now adjust to the configured mouse sensitivity when editing tracked rides. (Not currently supported by controllers). Fixed: Fixed a bug where incomplete tracks got incorrect ratings. (Requires keyboard/mouse.). Last edited by Timpraetor ; Apr 2, 2016 @ 1:56pm. (The physics model is still strongly recommended). (Improved physics model only. Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears. -- Holding Shift isn't required, it's Added: Lights synchronized with music will now synchronize the ride audio too when riding a ride. Added: When in build mode on a touch screen two camera modes are now supported: the default overhead camera and the character camera. Added: Jukeboxes/speakers set to play an area playlist can now have their location configured to be rotated (with the item), or in front of the item and rotated, in addition to the traditional around the item location. The old behavior, in which trains stop at each station slot, can still be enabled in ride settings. Fixed: Fixed an issue where some parks would fail to load. Fixed: Fix issue where guests are not behaving properly. so, you cant pick it up? Fixed: Fixed an issue causing spinning rides and the flying coaster to rotate the vehicle incorrectly. So what if pistons, sliderails, and turntables were added to TPT2. To rotate room or equipment press < or >. The . [loaded in v120+]. Added: When removing teleporters the game will now ask for a confirmation before the removal is completed. Added: The color picker now allows picking a specific color from most items, rides and supports in your park using a new picker mode. Changed: Spine track validation improved. Fixed: Fixed nondescript error when removing water when there is a submerged item above it that prevents removal of water. Added: Painter tool supports material painting now (Desktop only). Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Added: Guests will now put their hands in the air on tracked rides when they enjoy a particular drop. Changed: Raised jukebox area playlist count to 40. Fixed: Fixed an issue causing items to not be able to be placed at high heights. Changed: Adjusted physics on the improved physics mode. Changed: Increased image resolving limit. Fixed: Using the painter tool will now properly trigger other connected items to change color as well. Changed: Increased maximum savegame size to 1.4MB. when a ride starts by configuring triggers on the ride. Fixed: Fixed various minor issues primarily related to triggers and throttling. Changed: Improved handling of failing transactions. Added: Whenever selecting a jukebox/speaker that plays a local playlist, the ranges of all jukeboxes/speakers playing that playlist are now shown instead of just the one you selected. Fixed: Removed toon shading on windows and trash cans. Fixed: Fixed issue causing the chat bar hotkeys to insert a character into the chatbox too. The old version is now regarded as "legacy" and will be hidden from build menus by default. Added: The game now supports network streaming (improves join times, reduces system requirements for medium-large parks). Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. Added: Whenever copying a jukebox/speaker using the item picker, the assigned range and playlist will now be copied as well. Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). (Disables restrictions of certain items being forced on top of terrain.) Added: More rides now have animated seat restraints. Changed: When editing terrain, queued operations will always only fail if a lot of terrain is being edited at once instead of always. Added: Personal statues now also use packages, body colors and worn t-shirts. Changed: Physics are paused while streaming in data over the network now (re-enabled). Fixed: Fixed emoji being drawn under the chat. It allows you to rotate items on any axis, move them precisely, and much mor. Changed: Re-rendered path queue and wall item thumbnails. Changed: Terrain brush size hotkeys changed to R/F to not conflict with raise/lower. Custom modes are planned in the future. Changed: Raised maximum jukebox/speaker count. They can be configured to only allow activation by the park owner and co-builders optionally. Water Park. Changed: Players names in the chat command and all chat autocompletes are now case-insensivinitive. Fixed: Fixed things randomly being built in the air (desktop), Fixed: Fixed issue where item placement system would not work properly until restarting build mode (console). Added: Disable collisions mode, allowing items to intersect. Fixed: Fixed an issue where server-sided park settings sometimes could not be changed. Fixed: Fixed an issue where tracked ride vehicles would sometimes take a long time load after opening/testing a ride in parks with multiple rides on stressed network connections. When the park owner has unlocked an item, co-builders can thus use that item as well on that park even if they. Building new phase-turbine coasters will require an achievement (but also net more income). Changed: Increased maximum lifthill and drop angles for the ". The continuous mode will continuously activate items as long as enough players are in the area. Fixed: Fixed the picker tool not copying colors. Fixed: Fixed an issue causing some item names not to appear. If you were using items with default brightness in your park, they will be adjusted automatically as well. Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot). Added: Rides now start after a while if the player is seated in the ride and the ride is open, even when no NPC guests are in the ride. Added: Most decorative items can now be built off-grid and rotated with smaller increments (keyboard/mouse and touchscreens only). Added: 2 rope items, 2 christmas lights items, 4 bunting items. Fixed: Fixed issue causing the UI to get stuck when cancelling liking a park with a gamepad. Changed: Improved positioning/visuals of the ride state 'markers'. Changed: Optimized network usage further. Fixed: Fixed character flinging when riding a tracked ride while it crashes. What is wrong with reporter Susan Raff's arm on WFSB news? Added: Added a scenic landscape around the map and tunnels to quickly wrap around. Added: Can now view a graph of the visitor and income history of rides and stalls. To convert all supports of a ride quickly, use "Change entire track supports color.". Added: A new precision build mode can now be used when off-grid building is enabled (currently keyboard/mouse only, requires disable collisions on the park). Fixed: Fixed an issue causing change in the bank to look very blocky on the Single track coaster. The new paths also automatically draw path curbs, which can be customized or removed. Well there's an alternative to 'move' it: you just need to save your created object with the decor saving tool, and then re-open it and place it again. This will significantly change the appearance on all parks. Fixed: Fixed errors when trying to load a park too quickly after joining. Changed: Instead of holding [Alt] to remove items quickly, now [Y] should be used instead (in some cases Alt would be locked to a press-down state). Added: Image panels can now be activated by other items and allows changing their image or transparency. Changed: Players can now also go to the top of the spiral side to the doorway. Fixed: Fixed an issue causing segments to not save. Disable collisions is a gamepass added in v192. Fixed: Can no longer bank vintage cars track. Added: Item picker will now copy the rotation of the item that is being picked. Changed: Improved performance for tracked ride drawing. Added: Jukeboxes/speakers can now be activated by other items. Fixed: Fixed some hooks never connecting for R6 characters. This game pass additionally allows you to customize your chat color to a flat color or gradient (requires chat to be enabled in your Roblox privacy settings and chat to be supported on, Changed: When building as a co-builder on a park, the achievements of the park owner are now used to determine whether or not a item is unlocked. Added: More lights now support dynamic item modes and can be activated by triggers. Fixed: Fixed hats/accessories becoming invisible when leaving POV camera. Changed: The following items are now recolorable: Torch, Torch (wall), Lantern (wall), Transport train (track), Monorail (track), Dead tree. Some items requiring to be placed on terrain now bypass such requirements. Added: New path "pressure plate" item. Changed: More lights have their default brightness reduced to compensate for the new lighting model. Added: When selecting a jukebox/speaker, icons will now indicate where all points are. Changed: Increased the amount of time guests stay in larger parks and increased the guest counts a bit. Select the tile you want to place it on and then you should get arrow buttons in the scenery window just above the build button. Added: Metal wall doorway, one way doorway, window, window with glass, slope, high slope, inverted slope, inverted high slope pieces. Fixed: Track camera now in all cases focuses the piece to be built. Fixed: Fixed an issue causing some synchronized rides to not depart. Moving Objects. Who makes the plaid blue coat Jesse stone wears in Sea Change? Fixed: Fixed issue causing images on certain items to show the default image when removing adjacent items. Added: Added a setting to control the draw distance of rides and guests. Added: "The edit terrain height" terrain tool is now supported on touchscreens. You can assign different keys as well by clicking on a shortcut and pressing the key you want to have assigned. Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor. Changed: Enabled physics pausing while streaming content in again. Fixed: Fixed a rare issue causing physics to be computed incorrectly for tracked rides. Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. Fixed: Fixed UI getting stuck when trying to edit a track when the ride is closed on gamepads. There are those arrows when placing rides, e.g. (Requires game pass.) The game can now be played on tablet devices (phone support probably coming soon). Changed: Jailed achievement requirements. Fixed: Fixed default chat showing up when respawning. Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. Changed: When synchronizing rides, only stations with an entrance will now be synchronized. Fixed: Fixed park background music sometimes not fully muting when on-ride music is playing. (full stop) Build multiple features Hold Cmd while placing the item. Changed: Brakes and boosters in the advanced editor support variable length pieces and pitch curved pieces now. It allows you to rotate items on any axis, move them precisely, and much more! Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu. Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes. Added: Spiral pieces for the beyond-vertical drop coaster. Fixed: Fixed dropdown menus not showing all items properly. Some limitations apply, see the settings menu. This setting can also be disabled in the settings menu. When I'm building in TPT2 there are times when I wish you can make objects move. (Not currently supported by controllers). If created through a script the axis and point of rotation can be defined arbitrarily. The new queue paths automatically draw fences as well (can be disabled, building a path without curb next to it. Added: Due to upcoming Roblox changes the flexibility of the Jukebox game pass will be affected. Fixed: Fixed an issue causing some parks to not load properly. The following built-in ride modes are now supported (next to the default mode: reverse- and forward- incline shuttle mode, powered launch shuttle mode, backwards mode, 2 and 3 laps mode. This allows for rotatingan item around another rotation (pivot) point, or moving items along the axis of another item. Changed: Raised maximum park limit to 150. Changed: When riding rides, tooltips no longer show. Fixed an issue where height-locks (either holding shift, or dragging paths/walls) would not properly take item raise (T key) into account. Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Fixed: Fixed the item scroller scrolling too far to the right. Fixed: Fixed stars display in loading dialog. Added: You can now increase the height limit much more (through the shop button). Changed: Autosaves now always happen, unless it is a new park and nothing has been built at all. Finally, the player is asked to open the ride by clicking on the ride, and then clicking the 'Open' button. Did Billy Graham speak to Marilyn Monroe about Jesus? Added: Slope rope fence, 3 wooden fences, 2 neon light variants. Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Added: Can now configure the material of the primitives. If you own this game pass, a prompt will now automatically appear when you load a park and offer a choice between compensation options in the form of 1 Million TPT2 dollars, 500k TPT2 dollars+ 10 addition height blocks to all parks or the Ride operation gamepass. Added: Some more achievements now have descriptions describing how to get them. Changed: Restored active item/track visualization. 2 new cylinder pole primitives. (Hopefully). This can (very rarely) change the behavior of rides in your park if you were affected by this issue. Do Not Sell or Share My Personal Information. The old version is now regarded as "legacy" and will be hidden from build menus by default. Fixed: Fixed newly built statues not deriving the outfit correctly. Added: Vintage cars, the transport train and monorail now support spirals. The cursor itself can move the view by . You can typically remove the chainlift on the affected piece to get the previous physics behavior back. Computers only.). Added: Sequencer item. Added: Two button items. Changed: Increased spline smoothing steps. Changed: Raised limit for image resolving, this should reduce the amount of times an image cannot be resolved when selecting an image using the image picker. Fix: Fixed rare bug of coaster track computation failing. Added: New emotes: dance4, dance5, and backflip (requires R15 character). Changed: Reorganized settings menu, added all-time guests count statistic. a twister. Added: Hotkeys can now be used to change grid/rotation snapping settings (settings quickly J/K/L for horizontal/vertical/rotation snapping respectively). Added: 6 trees with snow, 3 rocks with snow, 1 bush with snow. Added: The painter tool is now available on touch screens (if the screen is large enough). Added: The paths in front of the park now change appearance to the appearance of the path after the entrance. Added: Teleporters can now be turned off. As this is an advanced feature, this must be enabled in settings. Added: On-ride music can now be configured for each ride. Changed: Various lights have their default brightness reduced to compensate for the new lighting model. Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. Added: Can now replicate product cost of stalls. Fixed: Fixed targetting cells below a target cell. Fixed: Fixed terrain editing not working properly. Changed: Changed the way trash is cleaned up. Changed: Topple tower will now attract fewer guests. This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at S. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. Fix: Can no longer open the likes/expansions window during the tutorial. Fixed: Fixed guest emotes appearing in arbitrary locations. Fixed: Fixed an issue causing large offsets at spline connections. Changed: UI changes for the chat, item/ride/stall info dialogs and advanced editor. The gamepass also allows item snapping both vertically and horizontally, which lets you move objects according to a grid by either default (1 grid), 1/2 a grid, 1/4 a grid, 1/8 a grid, or not according to the grid at all. ), Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). Changed: Plain roof, ceiling, spotlight pole, ceiling light rod, (vertical) rope and (vertical) chain items now count less towards the items per cell limit. Changed: Booster physics changed in some cases, this may change the behavior of some rides. The keyboard's arrow keys are used to move the view of the park around. Fixed: Fixed an issue causing assigned playlists and audio range to reset. Added: Tracked ride pieces can now activate other items. Added: Can now close the park in the park settings. For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park. Added: Can drag most wall-like items to build many of them in a row now. Changed: Set lighting model to "compatibility" mode and adjusted lighting slightly to compensate for it. Fixed: Fixed an issue causing the client to break when respawning. Fixed: Fixed an issue causing tracked ride segments to very rarely not to save. Fixed: Fixed tracked rides in some cases not rendering the vehicles at all. Hold [Shift] while resizing to resize on the opposite end as well. Fixed: The phase-turbine roller coaster and vertical launch coaster now always properly attach to the track. Fixed: an issue causing accessories to be invisible when leaving first person camera mode on a ride. Changed: Slightly adjusted roller coaster physics. Changed: Optimized save game storage, allowing more things to fit per save slot. Note that this is only available for some items (e.g. Changed: Tightened ride statistic display. Legacy, Added: The hydraulic launch coaster boosters can now switch between the "hold and launch" and "boost" modes in the ride operation settings (supports the new and legacy, Added: The most recently used custom snapping value in the precision build mode, Changed: Ride operations tracked ride settings can now be set to more precise values. Changed: Guests will now give up pathing if they fail to find a path even after approximation. The player is then asked to build an entrance and an exit. Fixed: Fixed an issue causing trains to rarely not be lifted up by a lifthill. im not great at making tutorials :Dmy bad guys i have no idea if you need disabled collisions to do this Added: Guests and players now smoothly transition to/from ride seats and items with seats. Fixed: Fixed expansion UI not working for gamepads. The precision build mode is now supported for all items too (if an item cannot be built off-grid it will still be constrained to the grid). Changed: Raised maximum cooldown limit for pressure plates and proximity sensors. Added: Added a setting to play only the default game music or only custom music. The Precision Build Mode is one of the most useful tools in Theme Park Tycoon 2! Copy object Hold Cmd and click the object . Changed: Park info dialogs now disable input when you cannot change the values. Changed: Changelog entry text now wraps to new lines. Added: Most lights, particle emitters and TNT can now be activated by various other items. Added: Started with a new coaster support system (old supports are not automatically converted as it requires some computational power, repaint all supports from the ride UI to convert them all). Added: Prebuild tracked rides designs can now be built directly (In addition to using a custom track design) when selecting various tracked rides. Changed: Improved error handling when editing the terrain. Manage all your favorite fandoms in one place! The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. For now the "Legacy" physics is still the default for new rides while the new physics model may still get small changes. Added: Can now click the park entrance to edit some park parameters. Changed: When using the precision build mode the item outline will now be translucent. Changed: Tracked rides now base orientation on the spline its own tangent and normal. Fixed: Fixed an issue causing newer hats/accessories to not go on statues/mannequins (hopefully. Added: Added 12 new expansion plots (8 can be purchased with in-game money, 4 are unlocked as part of the existing game pass). Fixed: Fixed issue causing teleports to not detach when removing a teleporter.

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